About Empyre: Lords of the Sea Gates

“Do not go where the path may lead, go instead where there is no path and leave a trail”

- Ralph Waldo Emerson

An Introduction:

In words perhaps wrongly attributed to Ralph Waldo Emerson, you can find the core philosophy behind our game setting. Or in perhaps a more contemporary quote from PCGamer “And the award for the most creative setting in a game this year goes to”... Empyre: Lords of the Sea Gates.

We have all embarked on journeys through Wastelands, deep into the hearts of mountains and through forests teeming with creepy crawlies. We have all shared these journeys with pointy eared striplings or barrel shaped bearded ones. We have all seen the unseeable, known the unknowable and employed high tech gadgetry or wizarding ways to overcome what has stood in our path.

And now, we would like to take you where there is no path. Let you explore a new trail. Let you discover a new kind of world, recognizable as the one you know yet fashioned out of a different mettle than the world you call home.

That world is Neo-Victorian (or “New Victorian”).

Your first adventure begins in New York City. The first of many adventures we hope you will join us on.

The story so far…

New York City in 1911 is already flooded. The people of the city have banded together into groups forming their own City-States. The hardy few survive on a diet of seafood and foodstuffs imported from the mainland. Fresh water is pumped into the city through pipes. One day, the water stops flowing through the pipes. As the city watches it’s water reserves run lower and lower, it is you who will attempt to save them…

The Game: 

Is an RPG with characters that you can level up and develop and companions who will join you and aid you on your adventure. To overcome the obstacles in your path, you can use Charm, Threats, Lies or Weapons ranging from brass knuckles up to Steam cannons and flamethrowers.

Professions:

You and your companions will each belong to a Profession that helps to define their role in the party. For instance, you will be joined by a Sandhog (the men who dug the tunnels beneath Manhattan). He is a strong and burly type whose punishing work environment has made him into a tough fella who is hard to take down.

Combat:

When you must fight, you can enjoy the benefits of our combat system which gives you fine control over your party members as well as fast moving action. We like to think of it as good for turn based players who like to strategize and tactically maneuver their party members. But also good for real time fans who like to see the combat unfold quickly.

Art of Barter:

The Art of Barter system is how you handle object acquisition in our city. Steam powered difference engined Vending machines dispense all sorts of remedies for the tired, the poor and the huddled masses. For those hard to get items (weapons and such), you will have to work a little harder. You can convince an unwilling antagonist to part with his possessions (usually over his dead body). Or you can find those few and far between purveyors of illicit goods who will trade you for what you need. But leave your Ducats at home. These fine folks will only accept items of interest to them (swords, knives, pistols etc.) in exchange for their goods.

Authenticity:

You may be wondering who the girl with the umbrella is (from the trailer)? We call her Rivka. She has learned the art of “Cane de Combat” or “Bartitsu”. Perhaps you’ve seen that giant hulking bridge and it looks vaguely familiar? That would be the Brooklyn Bridge. Or maybe on the Character Screen pictures you’ve spotted a few old looking bottles in their inventory? I’d tell you what’s in them but we’d get a higher Age Rating on our game. But your characters will find out soon enough when they try them.

There is also the encounters you will have on your travels. It’s pretty amazing what people got away with back then. The kind of things they did. But that, unfortunately is something best not shared in this spoiler free game description.

Then you have the people. Monk Eastman, Silent Charlie Murphy, Big Bill Devery and Mock Duck just to name a few. These are names long forgotten. But they were there. And you’ll be meeting them.    

 

That’s about all we can disclose for now. Stay tuned for more later.